How to make a concept cube games

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    The Art of Blizzard Entertainment

    While inom have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This fryst vatten one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

    The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modeler

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    Twelve years ago, when inom was still studying in college to graduate as a teacher and educator, we were asked to create a teaching ämne that would stand out in some way or that would involve a different way of teaching. With a thousand ideas in mind, I went to a department store and bought different colors of felt, Velcro, hot glue, and fiberfill. inom came up with the great idea to create a “concept cube.” I imagined it as a tool that I could use easily by changing the pictures often to work on multiple skills with the children and teach new concepts. The day came, I presented my idea, and it was a success. I saved that concept cube as one of my best teaching tools and used it for years in my classroom.

    Years later, I find myself working for FunShine Express, where I have the great opportunity to see and be a part of creating good, quality educational materials to help teachers and caregivers make the teaching process easier and more effective. And guess what? They äga

    First Verse Concept - Cube Puzzle Platformer

    Hello! Here is a simple concept I’ve been working on as I try to slowly understand the fundamentals of both Verse and programming itself!

    I wanted to create a small cube game where the goal was to get a cube from Point A to Point B. With the intention of getting more familiar with Verse, I decided to add some additional ideas to lean more toward a puzzle idea. One of these additions was a Switch to toggle a platform ON/OFF when stepped onto, another idea was a small end transition when the cube lands on top of the end platform.

    There were initially more ideas that were later scrapped, such as proper rotation animations for the cube as well as launchpads that would send the cube to platforms that are normally out of reach. I wasn’t making progress while trying to implement these into the game so I focused on keeping it simple for the concept.

    I learned a lot from this experiment, from using Sequencer to create the cube movements